State of Decay
State of Decay

I'd been pushing this game idea for ages, so when we finally got the green light, it was a total win. Working with our tight-knit crew of 22, everyone pitched in wherever needed, making the end result way cooler than anything I could've dreamed up solo. From layout to writing to marketing and UI, I got my hands dirty in all of it, but my main gig was Art Director and Concept Artist.

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